![]() The server will remember the player's password when he joins for the first time, and when he joins later the server willĬheck if the password matches the first one. minecraft/.sl_password, and send it to the server when joining. Players' password does not need to be inputted manually, instead, the client would generate a random UUID as the passwordĪnd save it in. You don't need to configure anything if you don't care much. Put the simplelogin-xxx.jar into the mods directory on both server-side and client-side. Besides, the client will let you choose a password during the first launch, so in most cases, players However, there are some differences: instead of inputting the password using a command, passwords are stored in a specificįile at the client-side and automatically sent to the server when the player joins, so that players don't have to input the SimpleLogin is similar to some auth plugins in bukkit like AuthMe: the mod will check player's password when they log SimpleLogin is a forge mod aimed to protect servers in offline mode. ![]()
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